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Levigos

12
Posts
A member registered Jul 17, 2022

Creator of

Recent community posts

Great concept but the implementation just isn't there.

Not gonna lie, I'm at a really low point rn guessing by the ones I try to date.

Might be better if your speed will increase at least a bit too, as I can't see how to do anything when the dices thrown at you become really big.

Interesting to play but I feel that the play on the theme is a bit lazy :p

Would be nice if healers weren't this stong lol.

Visuals and effects are fine, animations look slick and overall the gameplay is kinda fun. Though the higher you go up in the difficulty the less time you have to find a good row/column combination; dunno how one can make it better.

The concept is interesting and the game is pretty polished, but IMHO it'll be a lot more interesting to have more enemy type.

Fun when you don't roll the losing value all the time >_<

Probs will be fun with a friend as the CPU is kinda lacking.

It's cool that you've changed the default grind to something neat-looking, overall presentation is really good. It was a bit confusing that I need to have the dice at the correct spot with the number required facing up.

Good idea and art, though the controls can be finicky at times.

Nice idea, though I feel that the theme was a bit underrepresented. Adding new dices to your "crew" was nice, though camera following just one of them and labyrinth-like levels don't work with that too good.